tableColony progression checkpoints
Use a visible outcome to decide when the colony is ready for the next layer.
| Stage | Ready when | Primary unit |
|---|
| Food base | A Worker completes repeated return trips | Worker |
| Combat access | Food continues while a threat is engaged | Major or Drone |
| Expansion | The moved colony still reaches Food | Queen plus assigned units |
stepsExpand without breaking production
Every new area changes travel distance and target pressure. Move in small increments and retest the system that funds the colony.
- 1
Bank one stable loop
Observe repeated Food returns before moving.
- 2
Clear the blocking threat
Use combat units without abandoning every Worker route.
- 3
Move one boundary
Advance the Queen or colony only as far as the route remains readable.
- 4
Retest Food
Watch a full trip after the expansion before continuing.
statusRecheck building and the Skill Tree after 5.7
Update 5.7 reworks the Building system and expands the Skill Tree. The official description does not publish node names, costs, effects or a best path.
Safe use
Read the live building and node text, then choose a benefit tied to the current bottleneck.
Unsafe shortcut
Do not follow a permanent best path built from unnamed or changing nodes.